Emma Wooding continues her Remastered series with a nearly 200-page book dedicated to the art of Psychological Mentalism!
Remastered Volume Two: Psychological Forces is filled with more than 20 new effects designed for everyone from professional magicians to beginner mentalists.
You DO NOT NEED TO have read Remastered Volume One: Billets to benefit from this amazing book!
It teaches everything from propless effects to presentation-focused effects, new principles, stage effects, card effects, thought-provoking theory and so much more. You'll even learn how to create your own verbal and physical psychological forces, as well as how to blend them together! There is also an entire section dedicated to "Outs" for Psychological Forces, including 15 different ways to navigate a force gone wrong!
Most of these jaw-dropping effects are not language dependent, meaning they can be performed for anyone at anytime.
Finally, everyone who purchases Remastered Volume Two: Psychological Forces will also receive a BONUS hour audio file AND access to a private Facebook Group that will be updated monthly with mew material and ideas.
The Mirror 2.0
The magician correctly divines or predicts a Tic-Tac flavor that was simply thought of by a spectator.
Triangle in a Circle
A special section covering unique icons and their relation to Psychological Forces.
The participant is shown a group of cards with different random jumble of letters and numbers on each card. They then decide on a card and think of a random word that pops into their head. With NO dual reality, stooging or anagrams, you're able to divine their thought of word. Features amazing variations from Ben Sleight and Luke Turner.
The Humanistic Response
The participant thinks of a Number, Color and Structure. You then divine everything while providing a detailed reading.
The Letter Box
A less restrictive version of the classic 37 mentalism force that offers a more engaging presentation and higher success rate.
Let's Get Retro
The performer presents a pad of paper. The participant (using the pad) thinks of a retro video game and the performer divines the game, the console as well as thoughts from other random participants within the room.
Justifying the One to Nine Force
This section discusses new ways to perform the classic "1 to 9" force and utilize it for powerful effects such as a playing card divination, book test and more!
The participant thinks of two opposites (free choice) and you divine both of them.
A Seasonal Exchange 2.0
Your spectator thinks of a season and a color they associate with that season—and you're able to correctly guess both!
The Captain Principle
A brand new principle that helps turn fishing systems into engaging and convincing divination processes that help you uncover thought of colors, pictures and words.
In the Sand
A brand new twist on the 7 force where the participant imagines slowly drawing a number in the sand and the mentalist is able to divine the number. This effect provides an engaging detailed presentation, a higher hit rate and a more convincing divination.
A lovely blend of ingenious principles (some psychological, some not) that allows you to perform a brand new twist on the classic book test and one of the fairest feats of mind reading possible.
A Designed Fate
The performer presents a prediction. Two participants then work together to create a playing card, which impossibly matches the prediction.
The performer presents a prediction. The participant imagines an invisible coin in one of their hands. They do this again and again... and again (four times over). With no one ahead, no weird gimmicks and no puzzles, the performer can reveal their prediction matches their decisions. W.H.P was praised by Phedon Bilek for its clever thinking and unique method.
X Marks the Spot
A unique twist on the classic X Marks the Spot effect found in 13 Steps to Mentalism.
Flip Flap Principle
A brand new force. The participant is shown a billet, business card or playing card. With one side reading "heads" and the other side reading "tails". The participant flips the card back and forth in their hands and stops on a side. The performer predicts which side the participant landed on. This principle can be used for practically anything, including red/blue, high/low, apple/banana, etc. ANY TWO WORDS!
The Twenty Star Mind Explosion
The participant thinks of a shape. They imagine the shape in their mind. They imagine where it is, in their head (to the left, right or middle). The participant imagines behind the shape, an object... the performer divines all three. The shape, the position and the object with high accuracy. Here, you'll also learn a brand-new way to force shapes and colors.
"Very inspiring and refreshing! There are so many valuable ideas in your book." Nico Heinrich
"If you want a book that is choc full of ideas, routines, presentational hooks and inspiration that is very well written you should pick up this gem of a title" William Patrick
"A remarkable book. Each reading illuminates a new thread of thought. It opened even these eye to some wonderful mentalism. Get this for you mind, heart, and performance - each will be improved by it" Marc Salem
"Additional Opposites is a fun easy direct way to nail two things in one swoop. It reminds me of Alman's Scorpion Tail, but this is essentially propless, which is very nice. Add to that, The Captain Principle. It's a sneaky, unique little ploy. I love this one" Mohamed Khaled on Additional Opposites and The Captain Principle
"It's a very clever idea, especially as a way to get extra hits from a minimum of work. Because of this it really feels like you are reading the mind of the spectator" Brett Barry on Let's Get Retro